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ProjectSAM Symphobia 3 Lumina [9 DVD]
ProjectSAM Symphobia 3 Lumina [9 DVD] [Kontakt]
Featuring full orchestra, choir, smaller ensembles and a wide range of guest instruments, Symphobia 3: Lumina dives into the world of fantasy, mystery and animation.
About Symphobia 3 Lumina
With Symphobia and Symphobia 2, ProjectSAM explored the heavier side of orchestra to help you thrill directors and audiences around the world.
Now, a new story unfolds...
ProjectSAM is well-known for its ensemble recording concept, and Lumina trumps this with even finer arrangements. The warmth and beauty of orchestra and choir performing together has been captured in stunning, playable ensembles. Moreover, Lumina is packed with superbly orchestrated textures covering the full spectrum of fantasy and mystery. Refined with grand piano, harp and percussion, these recordings are truly luminous.
KEY LIBRARY FEATURES
Multis are a much cherished feature of the SYMPHOBIA series. SYMPHOBIA 3: LUMINA builds on this concept by combining ensembles and instruments into thematic ‘Stories’.
Using clever keyboard mapping and controller assignments, Stories give you numerous musical features on one keyboard − all within a single Kontakt track. In this way, the library's ensembles, solo instruments and textures all take part in a bigger Story.
Elements within a Story can be individually purged from RAM, or instantly muted using assigned mute keys. Also, the Elements tab allows you to tweak each element separately.
Stories are great sources of inspiration, and useful starting points for a new track or arrangement. Because of the many different musical elements and well-thoughout controllers, they work great for live situations too, such as a theater show or songwriter performance.
SYMPHOBIA 3: LUMINA’S MICROPHONES
SYMPHOBIA and SYMPHOBIA 2 offer two microphone sets: Close and Stage. These were actually mixdowns of a number of microphone positions, including the Wide microphone setup.
In SYMPHOBIA 3: LUMINA, the recorded microphone positions have been split into three fully separate channels named Direct, Ambient and Wide.
Direct: a mix of spot mics, close to the instruments
Ambient: stereo pair located behind the conductor’s spot
Wide: 2 microphones at the very left and right sides of the orchestra
By default, all 3 mic channels are loaded and activated. The SYMPHOBIA 3: LUMINA interface allows you to individually purge them, reducing the instrument's RAM footprint by 1/3rd or 2/3rds.
The microphone cross-fader allows you to smoothly morph between the Close and Stage ‘preset mixes’ of the three individual mic channels. To illustrate: in Close position, the Direct mic channel is fully open, Ambient is closed and Wide is slightly open. Half-way, all three mic channels are partly open. In Stage position, the Direct mic channel is closed, Ambient is fully open and Wide is significantly open. As stated in the previous chapter, the Wide mic channel can be used on its own, but it was designed to be mixed with the Direct and Ambient channels to add a sense of extra space and width to the sound.
SECTION SPLITS FOR TEXTURES
We booked new recording sessions to record individual sections for the library’s textures, worth 7 GB* of new samples. In SYMPHOBIA 3: LUMINA 1.1, the majority of orchestral textures now offer the ability to perform the following sections individually: strings, choir, woodwinds, piano/harp/percussion. The exact sections available differ per texture instrument.
Symphobia 3 Lumina SPECS
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